On the Connectivity between Reinforcement Learning and the Game of Go

On the Connectivity between Reinforcement Learning and the Game of Go – We study the problem of learning the goal-directed behavior of a person through online games. In addition to the traditional games, we propose a new game: the game of Go, where the user has to find a way to navigate a given environment and perform a task in an online manner. By using the game in conjunction with the goal of exploration we observe that users are naturally motivated by the task of finding a path to victory.

This paper addresses the problem of determining the best match between two-way and two-player online strategies. This problem was proposed in the paper’s article ‘Online-Hierarchical Coaching’, which is based on online learning of strategies to minimize regret (or reward) for certain actions, where a player plays a game and a two-player opponent plays a game. Our approach is a modification of the traditional reinforcement learning model in which a player chooses the optimal strategy from a list of actions on the list of available actions, and the opponent chooses the best option (this model is referred to as reinforcement learning. We propose a new algorithm, Neural Coaching, which is capable of predicting the outcomes using a set of agents. Our method outperforms the best existing reinforcement learning algorithms for both playing the two-player game and predicting outcomes from the list of available actions when the two-player game is played.

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On the Connectivity between Reinforcement Learning and the Game of Go

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  • Neural image segmentation: boosting efficiency in non-rigid registration

    Using a Convolutional Restricted Boltzmann Machine to Detect and Track Multiple TargetsThis paper addresses the problem of determining the best match between two-way and two-player online strategies. This problem was proposed in the paper’s article ‘Online-Hierarchical Coaching’, which is based on online learning of strategies to minimize regret (or reward) for certain actions, where a player plays a game and a two-player opponent plays a game. Our approach is a modification of the traditional reinforcement learning model in which a player chooses the optimal strategy from a list of actions on the list of available actions, and the opponent chooses the best option (this model is referred to as reinforcement learning. We propose a new algorithm, Neural Coaching, which is capable of predicting the outcomes using a set of agents. Our method outperforms the best existing reinforcement learning algorithms for both playing the two-player game and predicting outcomes from the list of available actions when the two-player game is played.


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